#define TEXT 1
uniform float time;
uniform vec2 resolution;
uniform vec2 mouse;
bool b;
float abc;
void main(void){
	time ++;
	-- time;
	if( ! (time > 10. || time < 30. && time != 0.)){
		gl_FragColor = vec4(float(TEXT), 1., 0., 1.);
	}else {
		if(time == 0.){
			gl_FragColor = vec4(1., 1., 0.5, 1.);
		}else{
			gl_FragColor = vec4(1., 1., 1., 1.);
		}
	}
	float w = 0.;
	while(w < 100.){
		for(int i = 0;i < 10;i ++){
			w ++;
		}
	}
	int w2 = 1;
	float w3 = 1.;
	w3 += abc;
}